Attributes/ Combat Skills

Basic skills that you start off with and what they do

Attributes
Agility: This is a skill that allows you to avoid enemy attacks. This means they will miss more often if you have higher agility than their skill (Melee damage, not spell damage)

Endurance: This will allow you to gain more health and mana every level (Tip: Power this up alot at lower levels if you want to have a ton of HP and SP)

Intelligence: This skill is used for learning cross class skills but the main usage is that this boosts your Mana Rejuvenation skill (which is important for a caster)

Knowledge: This is a basic supply of power for spells. The higher it is, the most your spells damage for.

Skill: This is used for melee attackers. The higher your Skill, the higher the chance of your hitting and landing an attack on your opponent.

Strength: This is the basic unit for power and damage for melee attackers. The higher your strength, the more damage you will do with a weapon.

Wisdom:  This is the defense against magic. The higher your Wisdom, the less damage you will take from enemy spells cast on you. Wisdom also will increase your exp bonus as well.

Combat Skills
Archery: This is a skill needed to have a better chance of hitting and damaging your target using a bow and arrow

Back Stabbing: This is the damage you deal when are attacking an opponent from behind

Blocking: This will increase your Armor Class for a very short period of time. The higher your blocking, the more Armor you gain.

Criticality: This determines the frequency of physical critical attacks on opponents and how much damage is dealt during crits.

Hand to Hand: This style is mostly used by Orions and Dark Elves. When attacking with no weapon or with gloves, Hand to Hand will determine how much damage you will do. Combine this with Strength for fast and strong attacks.

Laziness: The more you rest the lazier you will become. You will also regain your HP and SP faster the higher your laziness.

Weaponry: This skill is used when you are fighting with any weapon that are not gloves. This determines how hard you hit your opponent (combined with Strength)

Casting:  This helps determine how much damage your spells will hit your opponents (combined with Knowledge)

Spell Criticality: This determines how often your spells critically attack your opponent (and how much extra damage is dealt)